★ SillyMonkey982 ★ Posted April 3 Share Posted April 3 Removing Mesh Textures from the game. This is useful if you want to say for example remove the bed cap from the fire pickup truck or any other model/mesh. Doing this could break your game, depending on what you remove. Needed Programs UABEA https://nightly.link/nesrak1/UABEA/workflows/dotnet-desktop/master/uabea-windows.zip (Found here: https://github.com/nesrak1/UABEA) AssetStudioGUI https://github.com/Perfare/AssetStudio/releases/tag/v0.16.47 (Found here: https://github.com/Perfare/AssetStudio) You may need this program depending on the method. UABEA Examples https://github.com/nesrak1/AddressablesTools/releases (Found here: https://github.com/nesrak1/AddressablesTools) This may break your game if you remove the wrong thing or don't follow the steps. If you want to revert these steps I would follow this on how to verify the game files again. Quote Steam verifying: - Go to steam library - right click on ''Flashing Lights'' - Select ''Properties'' - Head to ''Local Files'' - Select ''Verify integrity of game files...' Step 1: Open AssetStudioGUI and load data.unity3d This file is located in Wherever your steam libray is stored "SteamLibrary\steamapps\common\Flashing Lights\flashinglights_Data" OR - If the mesh / texture isn't showing in the file above, follow the below. If it is follow the steps below but with data.unity3d file. Step 1: Open AssetStudioGUI and load folder and select the StandaloneWindows64 folder. Located here: "SteamLibrary\steamapps\common\Flashing Lights\flashinglights_Data\StreamingAssets\aa\StandaloneWindows64" Loading either folder or the file, it should take a little bit. Step 2: Now Select Asset List then Filter Type > Mesh Step 3: Now Search for your desired mesh in the list it shows you. I'm looking for the F600 Bedcap. Step 4: Right click on the mesh you have found and click show original file. Copy this file onto another folder of your choosing. Step 5: Open UABEA and then open the file you just saved above. Click Save to Memory Step 6: Click Info and then search for the mesh you found earlier. Find the mesh you found earlier and click remove. If you are doing the truck cap, also remove the TruckCap_Door mesh Step 7: Save the file. Save the bundle Close UABEA Step 8: Open UABEA again and open the bundle you just saved. Once you have reopened the file again, compress it. Save the compress file with the SAME NAME AS THE BUNDLE (AKA FILE YOU SAVED PREVIOUSLY) and save it in a new folder. Click on LZ4 if it asks you this. Step 9: Next navigate to the "SteamLibrary\steamapps\common\Flashing Lights\flashinglights_Data\StreamingAssets\aa\StandaloneWindows64" folder and then drag and drop the file you just saved previously. Click on replace the file in the destination IF YOU USED DATA.UNITY3D FILE TO EDIT THE MESH/TEXTURE SKIP THE BELOW AND TEST YOUR MOD! Step 10: Navigate back to "SteamLibrary\steamapps\common\Flashing Lights\flashinglights_Data\StreamingAssets\aa" and drag the Example program you downloaded. This is in the top of this guide. Your folder should look like this. Step 11: Create a shortcut from the Example.exe application. If you are on Windows 10, Right click example.exe and create shorcut If you are on Windows 11, Right Click example.exe and click show more options then create shortcut. Step 12: You will need to modify the shortcut. To do this right click and click properties. You will then want to add this string into the end of your Target. "patchcrc catalog.json" After doing this, click apply and ok and then run the shortcut. It should open a command prompt and then close automatically. Step 13: Your directory should now look like this. Rename the catalog.json to catalog.json.old and then rename the catalog.json.patched to catalog.json Step 14: Feel free to load up the game and test your mod! 1 Link to comment Share on other sites More sharing options...
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