Hille Posted October 18, 2021 Share Posted October 18, 2021 (edited) Project Link: https://gitlab.com/onsive.net/flle About The Project The ingame lights editor of FlashingLights is somewhat unusable at the moment. That's why I started this project. It allows easier editing of the light sequences of emergency vehicles. Installation 1. Download the latest release zip file (Releases) 2. Unzip the zip file 3. Run the `FlashingLights.LightEditor.exe` Usage 1. Go ingame in the vehicle editor 2. Select your vehicle 3. Click on `EDIT LIGHTS` 4. Select the light you want to change 5. Click on the small pen on the top right of that light 6. Click `Export Lightning Pattern` on the top right 7. Save it somewhere 8. Drag & Drop the exported lightning pattern in FLLE 9. Make your changes 10. Click on `save` in FLLE 11. Click on `Import Lightning Pattern` in FL 12. Select the in 10. chosen file 13. Click on `SAVE & EXIT` on the top 14. Repeat until you're satisfied Edited October 18, 2021 by Hille 1 Link to comment Share on other sites More sharing options...
unknown_bre12 Posted October 18, 2021 Share Posted October 18, 2021 Really interesting im hoping to see a way to preview the light pattern soon. keep up the good work. Link to comment Share on other sites More sharing options...
★ SillyMonkey982 ★ Posted October 19, 2021 Share Posted October 19, 2021 7 hours ago, unknown_bre12 said: Really interesting im hoping to see a way to preview the light pattern soon. keep up the good work. Not sure how that would be intirely possible without creating a Unity project that uses the game's files, which aren't too hard to get anyways but you get my point. But overall, a great program and I'll be happy to contribute. Link to comment Share on other sites More sharing options...
Hille Posted October 19, 2021 Author Share Posted October 19, 2021 8 hours ago, unknown_bre12 said: Really interesting im hoping to see a way to preview the light pattern soon. keep up the good work. Completly forgott that feature. Directly added it to the roadmap. 49 minutes ago, SillyMonkey982 said: Not sure how that would be intirely possible without creating a Unity project that uses the game's files, which aren't too hard to get anyways but you get my point. But overall, a great program and I'll be happy to contribute. The first version will probably be just my app running through the steps automatically. Don't think that a live preview like in FL is worth the effort. Just save the export in my app and import it in FL - it's 4 sec worth of effort ;) 1 Link to comment Share on other sites More sharing options...
★ SillyMonkey982 ★ Posted October 19, 2021 Share Posted October 19, 2021 16 hours ago, Hille said: The first version will probably be just my app running through the steps automatically. Don't think that a live preview like in FL is worth the effort. Just save the export in my app and import it in FL - it's 4 sec worth of effort Agreed, looking forward to the project being updated! Makes me want to learn c#.. I'll probably use this project to learn a bit.. Link to comment Share on other sites More sharing options...
Hille Posted October 20, 2021 Author Share Posted October 20, 2021 7 hours ago, SillyMonkey982 said: Agreed, looking forward to the project being updated! Makes me want to learn c#.. I'll probably use this project to learn a bit.. Oh shit, then I should redo my code.. You could probably learn of the launcher, but please don't try to learn of my serialization or editor code xD Most of the code is just written on one and another without clear concept as I not had a clear understanding of the lighting file format ^^ Link to comment Share on other sites More sharing options...
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