EFLM Chief Posted November 12, 2021 Share Posted November 12, 2021 Is it possibloe to mod the Beta? Cause I am not able to do it, so someone who might be better informed please tell me if it is possible and how Thank You Link to comment Share on other sites More sharing options...
1 ★★ Cozzar ★★ Posted November 12, 2021 Share Posted November 12, 2021 It is possible and the same way as before, nothing has changed. Just remember there can be a random update to unstable so making major modifications should wait until stable is released. what are you trying to mod? Supporting the FLMods Community Cozzar Link to comment Share on other sites More sharing options...
1 EFLM Chief Posted November 12, 2021 Author Share Posted November 12, 2021 6 hours ago, Cozzar said: It is possible and the same way as before, nothing has changed. Just remember there can be a random update to unstable so making major modifications should wait until stable is released. what are you trying to mod? Just normal textures. When i save the ressource.assets somewhere and the AssetsBundleExtractor closes, it asks me if i want to save the assets. And when i copy the saved reccourse.assets in the data file, the game wont load Link to comment Share on other sites More sharing options...
1 EFLM Chief Posted November 24, 2021 Author Share Posted November 24, 2021 I now tried to mod in the stable version with the new map. When i save the ressource,assets file, the extractor also asks me where to save the globalgamemanagers.assets. When i copy the ressource.assets in the data file, the game is stuck on the loading screen, same thing when i put in the globalgamemanagers.assets too. please help Link to comment Share on other sites More sharing options...
1 ★★ Cozzar ★★ Posted November 25, 2021 Share Posted November 25, 2021 I just tested modding on the stable using UABE and it worked fine. You need to replace both files (Resources.assets and globalgamemanagers.assets) Supporting the FLMods Community Cozzar Link to comment Share on other sites More sharing options...
1 EFLM Chief Posted November 25, 2021 Author Share Posted November 25, 2021 I reinstalled the game and the UABE. when i am editing the Resources.assets and want to save it, the UABE wants to save it as globalgamemanagers.assets. When i drag and drop it as globalgamemanagers.assets, the game wont start, if i save it as Resources.assets, the game wont load. The UABE dont saves a globalgamemanagers.assets when i am editing the Resources.assets. Please help Link to comment Share on other sites More sharing options...
1 EFLM Chief Posted November 25, 2021 Author Share Posted November 25, 2021 (edited) which stable version (b,c,d) of UABE do you use? Edited November 25, 2021 by Poocki Link to comment Share on other sites More sharing options...
1 ★★ Cozzar ★★ Posted November 26, 2021 Share Posted November 26, 2021 I've re attempted with the newest 2.2d, saves it under globalgamemanagers and it worked when installed aswell as the one still on flmods which saved the character skin as globalgamemanagers and again worked perfectly. Download and install https://github.com/DerPopo/UABE/releases/tag/2.2stabled and attempt, whatever the file is named, never change it and just overwrite. Supporting the FLMods Community Cozzar Link to comment Share on other sites More sharing options...
1 EFLM Chief Posted November 26, 2021 Author Share Posted November 26, 2021 I tried this out now, and the game loads normal and works. But the skins arent replaced. I saved the globalgamemanagers directly from UABE in the data file Link to comment Share on other sites More sharing options...
Question
EFLM Chief
Is it possibloe to mod the Beta?
Cause I am not able to do it, so someone who might be better informed please tell me if it is possible and how
Thank You
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