EastSideCraig Posted January 31, 2022 Share Posted January 31, 2022 All the tutorials I've watched show that the file is automatically named resources.assets after saving the files they edit within ABE. However, for me, it always defaults to globalgamemanagers.assets and when I change the name to resources.assets, the game won't go past the part where it loads with "Loading languages, please wait...". If anyone knows a fix for this, please let me know. Link to comment Share on other sites More sharing options...
★★ Cozzar ★★ Posted February 3, 2022 Share Posted February 3, 2022 Hi Eastsidecraig, when modding files, you should never change the name if it names itself globalgamemanagers then drag that file in and replace the globalgamemanagers file. Verify your files through steam to remove the now corrupted file and reinstall the mods. Supporting the FLMods Community Cozzar Link to comment Share on other sites More sharing options...
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