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Gate

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Posts posted by Gate

  1. 11 hours ago, Im Ankl 3 said:

    i was wondering if the old FD Siren (that i believe was never used) is still available in the resources file, and if so what is the name?

    If you're talking about the q2b, its now called Tone_7 I believe. Any other FD sirens have been removed from what I see, although a lot of the old sirens are still in the game files for now

    • Like 1
  2. 2 hours ago, Olivier said:

    Can you tell me where are the location of police siren 1 and siren 2 please?

    Which sirens? if they are usable ingame they should be on here, unless the names changed in an update

  3. 1 hour ago, Im Ankl 3 said:

    either way, it appears Standby_3 is actually Horn 2..? i replaced my Standby_3 with something as a test , and Horn 2 was replaced instead

    Thanks for pointing that out! I might have accidentally reversed them when i was doing this the first time and i've gone ahead and changed it 

  4. 8 hours ago, Jack Stailers said:

    Wail_3 will change but it won't change in game, I had to replace Piercer 4 for my E-Q2B instead of Wail 4

    Hey! Thanks for pointing that out. I've updated the post with the new location of the wail. Wail 3 is still in the files but appears to no longer be accessible through the siren menu. The new name is fd-siren2.

    Gate

  5. Hello!

    You will need to redo all your previous modding, since the old game files will not work with the new update. There really isn't a faster way to do it than what you did to mod the game when you did it the first time. 

    Gate

  6. Hello, 
    Please check out this area if you would like to know more about how to put in vehicle mods.

    I highly recommend the Garret Plays video, as it walks you through the process including where to download the programs needed to mod the game. You do not need to convert the mods to a text document, however you will need winrar to open the .rar files. You can get winrar here, https://www.rarlab.com/.

  7.  

    Location: resources.assets

     

    Please put in the comments if I messed something up or you find a siren/horn that was missed.

     

     

     

    FL_Siren_Wail_Loop : Wail Siren

     

    FL_Siren_WailRumbler_Loop Rumbler Wail Siren

     

    FL_Siren_Yelp_Loop : Yelp Siren

     

    FL_Siren_YelpRumbler_Loop : Rumbler Yelp Siren

     

    FL_Siren_Piercer_Loop : Piercer Siren

     

    FL_Siren_HiLo_Loop : Hi/LO Siren

     

    fd-siren2 : Q Siren

     

    FL_Siren_AirHorn_Loop : Airhorn #1

     

    Airhorn01_Loop : Airhorn #2

     

    FL_Siren_Bullhorn_Loop : Bullhorn #1

     

    FL_Siren_Bullhorn2_Loop : Bullhorn #2

     

     

     


    TRAFFIC STOP SOUND

     

    TrafficStop1 : traffic stop sound

     


    Credits:

    600
    @Elias Auxilibus

    @GateKeeper
    @Nateee#5404 on discord
    @CoreInvadeq#1977 on discord

     

     

     

     

    • Like 4
  8. Gonna give this area some use, since this section hasn't been touched in a bit. This is the work I've done so far for a SJFD pack. I still have to do the ladder and the explorer, plus fix the ambo's front bumper/horns and get rid of the residual diamond plating textures on the sides. I might also add compartments to the side of the ambo, but only if I can get them to look good.Screenshot_136.thumb.png.edefa0e183a18f3b13166784c2f95181.pngScreenshot_135.thumb.png.027a9fb2129f82dc0a8b54b8ddf90c2e.pngScreenshot_139.thumb.png.9ebafc87e5cbf8c56c2313f3b2ee2002.pngScreenshot_138.thumb.png.817ac2352101948c76926bd9ae3aa93f.png

    • upvote 1
  9. 4 minutes ago, unit220 said:

    im having the same problem. i tried all of them and none of them work something with the new update screwed something up?!

    are you sure you are scrolling down and selecting the bottom most one? that is the one I know should work. if that's still not working please redownload UABE from here and restart the process, 

    Gate

  10. Hello, 

    When it asks for the database, scroll down and select the bottom most one, then continue the mod installation process as normal. Hopefully this should fix the issue

    Gate

  11. Hello, if you are on windows, try this
    - exit game

    - press the windows key + R on your keyboard to open the run console

    - type in Regedit and click ok.

    - once the registry editor opens, locate the folder Computer\HKEY_CURRENT_USER\Software\NilsJakrins\FlashingLights

    - select and delete the files that start with "Veh"

    - start game

    if you are on Mac, try this

    It's more tricky with Mac, will need an Xcode to open .plist file, find the file:

    - Go to upper menu (Finder / File / Edit ...) under Go

    - press Go to Folder

    - enter `~/Library/Preferences`

    - look for file `com.NilsJakrins.FlashingLights.plist

    Essentially its a save file for the game In that file should be able to do this

    - select and delete files that start with name “Veh...”

    - restart Mac! (important else no effect)

    If you would delete the .plist file, all stats etc would reset in game

  12. Hello, these were all the file names that were found for the PD vehicles selection menu screens. The second and third livery selection icons are shared between all departments. 
    Vehicle livery selection icons
    VehMenu_Livery_PD1-resources.assets
    VehMenu_Livery_PD2-resources.assets
    VehMenu_Livery_PD3-resources.assets
    Charger
    VehMenu_vehs_Ch-sharedassets4.assets
    Explorer
    VehMenu_vehs_Fex-sharedassets4.assets
    Crown Vic
    VehMenu_vehs_Vic-sharedassets4.assets
    Tow Truck
    VehMenu_vehs_Tow-sharedassets4.assets
    Van
    VehMenu_vehs_Van-sharedassets4.assets

  13. Hello, the light bar files are T_police_lights_01_BC-sharedassets2.assets. These are most, if not all the lights bars added in the new update. I would also recommend that you also look at T_police_lights_01_N-sharedassets2.assets. It has the Bump map of the light bars and can help tell which part goes with which light bar.

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