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Gate

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  1. Gate's post in Lightbar Files was marked as the answer   
    Hello, the light bar files are T_police_lights_01_BC-sharedassets2.assets. These are most, if not all the lights bars added in the new update. I would also recommend that you also look at T_police_lights_01_N-sharedassets2.assets. It has the Bump map of the light bars and can help tell which part goes with which light bar.
  2. Gate's post in Add custom Sirens not work was marked as the answer   
    Hello,
    Please make sure you are opening the .asset file instead of the .resource file. If you are opening the right file, MAKE SURE you are on 2017 or 2018 unity. If you are not Unity can be found here https://unity3d.com/get-unity/download/archive
     
  3. Gate's post in Is it possible was marked as the answer   
    Hello 🙂,
    Unfortunately, no. You need to run the sirens through unity before you can put them In game. You cant replace them any other way to my knowledge.
    Gate
  4. Gate's post in How to install vehicle skin was marked as the answer   
    Hello,
    Please restart the process, but when it asks for you to select a type database do this
    https://gyazo.com/15c35d394898ccca9b0d75d2633c69b7
    If the menu does not pop up, please download the latest version of UABE 64 Bit from here and start over
    https://github.com/DerPopo/UABE/releases/tag/2.2stabled
     
  5. Gate's post in PNG & RAR file formats into a TXT file was marked as the answer   
    Hello, 
    Please check out this area if you would like to know more about how to put in vehicle mods.
    I highly recommend the Garret Plays video, as it walks you through the process including where to download the programs needed to mod the game. You do not need to convert the mods to a text document, however you will need winrar to open the .rar files. You can get winrar here, https://www.rarlab.com/.
  6. Gate's post in Keep getting unable open to open file for writing even though I'm doing it correctly was marked as the answer   
    Answer from discord 
    "that comes up when you save the file directly into your flashinglights_data folder. You need to save the file somewhere else then drag it into the flashinglights_data folder and replace when prompted"
  7. Gate's post in Problems with UABE was marked as the answer   
    Hello,
    To solve this issue, scroll down to the bottom-most database, select it, then click ok and you should then be good to mod. 
    Gate
     
  8. Gate's post in how to install was marked as the answer   
    Hello, 
    Please check out this forum post for several good video guides on how to mod.
    There is also a good steam guide here, https://steamcommunity.com/sharedfiles/filedetails/?id=1411062152,
     
    Gate
  9. Gate's post in New map update was marked as the answer   
    Hello, 
    When it asks for the database, scroll down and select the bottom most one, then continue the mod installation process as normal. Hopefully this should fix the issue
    Gate
  10. Gate's post in Modding on a Mac was marked as the answer   
    Hello,
    The guide to modding on mac can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=2111086610&searchtext=mac
  11. Gate's post in Vehicle preview picture file name? was marked as the answer   
    Hello, these were all the file names that were found for the PD vehicles selection menu screens. The second and third livery selection icons are shared between all departments. 
    Vehicle livery selection icons
    VehMenu_Livery_PD1-resources.assets
    VehMenu_Livery_PD2-resources.assets
    VehMenu_Livery_PD3-resources.assets
    Charger
    VehMenu_vehs_Ch-sharedassets4.assets
    Explorer
    VehMenu_vehs_Fex-sharedassets4.assets
    Crown Vic
    VehMenu_vehs_Vic-sharedassets4.assets
    Tow Truck
    VehMenu_vehs_Tow-sharedassets4.assets
    Van
    VehMenu_vehs_Van-sharedassets4.assets
  12. Gate's post in make skin was marked as the answer   
    Hello,
    Most of the car, character, and tool UV maps in the game can be found here
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